Content, images, & animation copyright © 1997-2007 Peter C.Miller.
This page contains test images I made while at Alias|Wavefront's Santa Barbara office during 1998-2002.
An Apple logo I modeled (via script,) lit, and rendered in Maya while I was a Quality Assurance employee at at Alias|Wavefront during the port of Maya to OSX. I used the same Mel script mentioned for the logo below, then raytraced with a white reflection plane and a few area lights. Curiously this image went semi-viral, in particular with overseas Apple resellers; if you Google "apple logo", this image is bound to appear near the top. For a few months in 2009-2010, it was consistently the #1 result. |
A Maya logo I rendered in Maya. Wrote a mel script to take any Nurbs curve (in this case the outline of the Maya logo) and:
A bit brute force-ish, but the simplest way I could find that provided a seamless solution that could handle smooth and sharp corners effectively without modeling by hand. Ran along a few Maya bugs along the way. :-) Here's the script if you're interested: gelcapPolyPlane.mel |
Tricky little bugger to mimic, but and excellent test of Maya on OS X while it was being developed. Again, used the mel script from the Maya logo, and raytraced with reflection geometry and multiple shading ramps. Only one area light used. |
An early side view of the locomotive I modeled. See Kelso Locomotive Project to see this thing in action.
A copy of a Tiffany advertisement. All modeled in Maya with Nurbs, except the middle shape which was most easily done with polys. Used non-linear deformer on the fan pattern. Raytraced with black and white reflection geometry in place to get the highlights I wanted. 1 area light and 1 spotlight. |