Peter C. Miller
818 558 7372


2002 - Present Animation Technology, R&D, Dreamworks Animation SKG

2017+ Senior Software Engineer, Configuration Management
2017+ Maya Specialist
2013-2016: Large Application Lead for China Studio Initiative
2013-2016: Linux Release Engineering Specialist
2010-2013: Software Engineer in Test
2002-2010: Software Quality Assurance Specialist

Responsibilities include:

  • Authoring, maintaining, and executing robust, process-independent automated installation and test suites (primarily in Python) to ensure Maya, Houdini, Nuke and other large application's stability for multiple feature film and television productions in active R&D environments. These suites are a core tool for ensuring stability of delivered software combinations to production artists despite the high permutation count driven by the interplay between external application versions, internal software tool sets, operating system versions, video drivers, and production environments.
  • Maintain automated suites in Atlassian Bamboo and perform initial investigation of encountered issues.
  • Software Quality Assurance (QA) pre-release testing of core proprietary and third party animation tools.
  • Isolating difficult-to-reproduce problems and wrapping them up in solidly defined workflows and problem definitions to enable resolution from R&D.
  • QA-based performance measuring and evaluation for internal and third party software toolsets.
  • Promotion of QA engineering needs and specification authoring for new R&D project teams.
  • Managing ongoing development of a visually based render farm throughput optimization tool. This project was initially the result of a 6 week sabbatical granted in 2008. For more than 3 years it has frequently and consistently found significant issues to be remedied that are commonly overlooked by existing farm management systems which, though they yield much larger amounts of information, still overlook basic, common, and significant configuration shortcomings.
  • Coordination, support, and standardization of Maya within feature film production needs.
  • Prioritizing new Maya feature development with the Autodesk Custom Engineering office in Santa Barbara.
  • Defining Maya problems, workarounds, and solutions for production artists.
  • General testing of internal proprietary and third party 3d animation software packages, as well as associated hardware.
  • Facilitating solutions with internal development as well as 3rd party vendors Autodesk (Formerly Alias), Nvidia, HP and Red Hat.
  • Software Engineer and Release Engineer for Rez- compliant components of Dreamworks Animation R&D solutions to international partner studios, such as Oriental Dreamworks Shanghai.

Linkedin page

1997 - 2003 Commercial Glider Pilot (Part time), Windhaven Glider Rides,
Santa Ynez, Ca.

1998 - 2002


Quality Assurance Product Specialist for Maya, Alias Systems (formerly Alias|Wavefront,) Santa Barbara, Ca. In 2003, Maya won an Oscar for scientific and technical achievement from the Academy of Motion Picture Arts and Sciences.

Authoring and executing test plans for Maya software and hardware; authoring and publishing qualification pages; defining application feature user view requirements, oversight and education of interns; describing software problems and verifying solutions with developers both internal and external to the company; individual and team production testing of Maya; verifying readiness of software for release engineering process; customer issue escalation participation and resolution.

Quality Assurance Projects at Alias|Wavefront:
Maya 1.0 IRIX, Maya 1.0 (Windows NT port), Maya 2.0, 2.5, 3.0 Trax Nonlinear Animation, 3.0.1 (Linux port), 4.0, Maya 3.5 (Mac OS X port), Maya Personal Learning Edition, Maya 4.5.

Maya Skills:
Polygonal and NURBS modeling, Rendering/IPR, MEL, Cloth, Particle Dynamics, Rigid Body Dynamics, Expressions, Paint Effects. Examples in the Gallery.

1996 - 1997 3d modeler and animator, Pure Mirage Imaging & Animation. Contract game content development for Shattered Light; Modeled and animated background tilings for 2.5D multiplayer games.
1995 - 1996 Photoshop Instructor, Dean Collins Knowledge Network.
1993 - 1995 Faculty, Brooks Institute of Photography, Santa Barbara, California.
1989 - 1991 Programmer, APOLLO Reservation System, United Airlines.
Film Credits:

Captain Underpants - CM Software Engineer
The Boss Baby - CM Software Engineer
Trolls - CM Software Engineer
Kung Fu Panda 3 - CM Software Engineer
Home - CM Software Engineer
Penguins of Madagascar - CM Software Engineer
How to Train Your Dragon 2 - CM Software Engineer
Mr. Peabody & Sherman - CM Software Engineer
Turbo - Software Engineer, Quality Assurance
The Croods - Software Engineer, Quality Assurance
Rise of the Guardians- Software Quality Assurance
Madagascar 3- Software Quality Assurance
Puss in Boots - Software Quality Assurance
Kung Fu Panda 2 - Software Quality Assurance
Megamind - Software Quality Assurance
Shrek Forever After
- Software Quality Assurance
How To Train Your Dragon - Software Quality Assurance
Monsters vs. Aliens - Software Quality Assurance
Madagascar 2 - Software Quality Assurance
Kung Fu Panda
- Software Quality Assurance
Bee Movie
- Software Quality Assurance
Shrek The Third - Software Quality Assurance
Flushed Away - Software Quality Assurance / Triage
Over the Hedge
- Software Quality Assurance / Triage
First Flight - Modeler
Madagascar - Software Quality Assurance / Triage
Kelso Loco - Director, Digital Effects Artist
Shark Tale - Software Quality Assurance / Triage
Shrek 2 - Glendale Animation Technology (DVD only)
Sinbad: Legend of the Seven Seas - Software Quality Assurance / Triage

(Peter C. Miller: IMDb)

Current Film Projects:

How To Train Your Dragon 3

Education: 1996 - M.S. Brooks Institute of Photography - Photography / Digital Imaging.

1989 - B.S. University of Colorado, Boulder - Business Information Systems.


3D - Maya 1.0 - 2015 on IRIX, Linux, Windows and OSX.
Version Control - Accurev, Git, CVS
Build & run time Software Component management: Rez
2D - Photoshop, Gimp
Compositing - After Effects, Shake, Nuke
Web Page Authoring - Blue Griffon
Number Crunching - Excel


  • Python - Automated regression testing and Maya execution
  • MEL (Maya Embedded Language) for automated build methods and run time 3d manipulations in Maya.
  • C++
  • Assembler for IBM TPF facility mainframes while maintaining core seat inventory software of United Airline's 'Apollo' reservation system.
Other Education:

FAA issued Commercial Pilot License - Glider/Sailplane rating. Most recent Biennial review completed 22-AUG-2009, currency valid to 22-AUG-2011. 1050 flights, 370 hours as of August 2009.

USHGA issued Paragliding License - P3 rating. Rob Sporrer, Instructor 153 flights, 29 hours as of August 2005.

National Outdoor Leadership School (NOLS)


Soaring Society of America
United States Hang Gliding Association